Quake is finally up and running using the Bricks-OS Graphics Library. I've uploaded some screenshots so take a look at the result.
New features include:
- Perspective correct texture mapping
- Texture environment
- Bilinear filtering
- Alpha blending
- Alpha testing
Please note that these screenshots are NOT from a console, becouse there is no file-system support yet. What you see is Quake running a 640x480 resolution, with 32bpp. Bilinear filering turned ON. Using this quality the framerate is around 16fps (running on a single-core, amd 2.2GHz).
