by Maximus32 on Tue Nov 25, 2008 7:25 pm
Absolutely!
Currently I've been trying two things:
1) Porting to the PS1/PSX
2) Getting full control over the PS2 processor (the Emotion Engine)
1) The only toolchain I have is way too old to compile the Bricks-OS source code so I've tried creating a new toolchain, without any luck. I need to build mips R3000 binaries (not a problem), but they need to be in ecoff format, and building gcc with a mips-ecoff target gives me a lot of trouble. Perhaps I'm just doing something wrong though, building compilers is not one of my favorite things. Anyway, I decided to stop trying for now, becouse it was taking to much time.
2) Getting full control over the PS2 EE is fun, but difficult. First I need to control interrupts, that's done. But after I start capturing all interrupt I become incompatible with the PS2 bios/kernel, and ps2dev. So now I need to do everything, including communication to the IOP processor. A lot of it is not documented so it's taking a lot of time.
I've also made a little pong game (2D). Didn't cost me a lot of time, and it's fun to play.
Consoles: 2x PS1, 3x PS2, 1x PS3, 1x PSP, 1x N64, 2x GameCube, 1x Wii, 4x GBA, 1x DS, 1x DreamCast